

A third wall shows a series of cartoonish iconographs and obfuscated hint text that are added as the player finds these on walls of the puzzle space. A second wall provides a map of the game's space that will fill in as the player visits specific rooms, highlighting passages the player has yet to explore, and allows the player, upon return to this room, to jump to any room they've visited before. One is a diegetic menu to set the various game options as well as a countdown timer starting at ninety minutes. The player starts in an antechamber that contains four walls. Regarding typical notions of Euclidean space, Bruce has stated that "breaking down all those expectations and then remaking them is essentially the core mechanic of the game". In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through levels. The player's manipulation "gun" is shown in the bottom right. A version originally sold with the Humble Indie Bundle 11 in 2014 added support for Linux and OS X.Ī gallery room in Antichamber demonstrating the use of the impossible object geometries looking face on to each wall of these individual cubes will show a different scene. The game was released on Steam for Microsoft Windows on January 31, 2013. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

There are many secrets found in the game such as Pink Cubes that move across fixed paths when looked at and hidden Dev Rooms.Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Players can use these Matter Guns to take, place and manipulate Cubes of matter throughout the game. There are five different Matter Guns, identified by the colour on the outside rings.

The Main Hub also contains information on the Controls, Settings and the Moral Wall, a pictures from all the Signs that have been located. The map is hosted in the Main Hub, an interactive environment that is the main menu. The game is impressive because you may reach novel places surprisingly.

This is a game wiki and it WILL contain spoilers on almost all pages.Īntichamber ( originally Hazard: The Journey of Life) is a psychological exploration game created by Alexander Bruce involving the use of lateral thinking and logic to progress through a labyrinth of puzzles and unlock new locations on the Map.
